
Cervantis Storm
Respawn Disabled Brute Force Solutions
4
|
Posted - 2017.06.10 00:01:32 -
[1] - Quote
Knuckle Dragger wrote:Sassura wrote:SurrenderMonkey wrote:Aldent Arkanon wrote:CCP Quant wrote: What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago. Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency. This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT. Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind. Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders. Apparently carrier users are the top 1% of the top 1%. Really makes you think... I also don't know where you got the idea that supers make 260 mil ticks but that has literally no basis in reality whatsoever. Sure, there was a problem, and yes it needed a solution, that doesn't mean that you should deploy the first solution without thinking it through. Not to mention that you waited until 3 days prior to the change to announce it, not that you care about feedback anyways. Nothing he said is really inaccurate, and definitely justifies a nerf to carrier/super ratting. It's really just the, "Oh, and uh... they'retoostronginPvPtoosowhatever" tacked onto the end, coupled with the magnitude of the nerf, that I find troubling. Plenty of what he said was inaccurate, including the suggestion that people are making up to 780 mil per account with 17 accounts which will now rage unsub.. Carrier/super ratting with one account melts your brain in an hour, I'd love to know who is doing it with 17 accounts. I suspect no one is. I'd like to know how someone is getting some bad ass ticks like 260 mil, also stating that they're multi-boxing carriers means that they are going against the EULA and using ISBOXER the way that should ban you. I see alot of people that are small game guys, Sutonia, and others happy about these changes however, I for one dont think was the best move overall. I bet the CSM guys all bought a **** ton of BPC's and Machs prior to this change to fill their wallets after what came to light. 1% of the 1% really? take Skill injectors/extractors out and problem solved. 1 more thing like this I think its time to find a new game. Sorry CCP, man this hurts.
Most people with practice can triple box carriers without many issues. But back to the issue at hand. Just reset Carriers and Supers. Triage Carriers, Pantheon Archons/Aeons, Carriers can deploy 10 drones / fighters, supers can deploy 10 fighter bombers depending on skill, DDA's dont bonus fighters,,, lets go back in time and then try and reinvent the wheel again. |